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Back in 2010, a Swedish independent developer named Frictional Games released a survival horror game by the name of Amnesia: The Dark Descent. It featured no combat, and rather, asked you to survive against unknown horrors in an eighteenth century castle by hiding, running, and general problem solving. It was a huge success for an independent title, selling over 200,000 copies on digital distribution sites, and winning several Game of the Year awards, including some over here at Player Affinity. To some, this is the first title from Frictional Games they’ve seen, those who have followed Frictional before Amnesia, know of their earlier series, Penumbra. Unsurprisingly, the Penumbra games are very similar to Amnesia, from the need for low gamma settings to the stealth gameplay. This is why it’s interesting to see just how similar these games are.
Both Penumbra and Amnesia have similar mechanisms for storytelling, to be sure, but the stories definitely vary from there. In Penumbra, Phillip is trying to learn about his father, after receiving a letter from him post mortem. So, he ventures into an abandoned underground facility in northern Greenland, and finds more than he bargained for. In Amnesia, Daniel has amnesia, and is apparently stuck in a Prussian castle. He finds a letter from himself telling him to kill the baron of the castle, Alexander. Unfortunately, there’s also a dark presence chasing Daniel, and monsters he has to avoid. While both games feature the supernatural, Penumbra opts to have far more natural enemies, such as dogs and spiders, while Amnesia has you running from monsters. In both games, all of the story elements are revealed in diary entries, internal dialogues, and events. The difference here being that in Amnesia, there is more voicework but less internal dialogue, and in Penumbra there are fewer flashbacks.
This is probably where the most similarities between Amnesia and Penumbra lie. Both Amnesia and Penumbra feature heavily physics-based controls, with the left mouse button being the primary ‘use’ key. The twist here, if you don’t know already, is that you move objects and open doors by holding the left mouse button, and then moving it in the way you want to open the door. It’s pretty unique, and makes you feel connected to the main character. You use WASD to move, left control to crouch, and space to jump. You also hit tab in both games to open the inventory. It’s a good control system, and it works well in both games.
So, in general, Amnesia and Penumbra are similar games to be sure, but they each have their nuances. Penumbra has a much more involved storyline, and Amnesia is more streamlined and casual-audience friendly, if they can get over the horror. Chances are, though, that if you like Amnesia, you’ll like Penumbra, so check it out if Amnesia is your cup of tea.