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Deus Ex: HR Development Talk

In a
recent interview,
Deus Ex:
Human Revolution
Jean-Francois Dugas and Producer David Anfossi talk about the game’s
development and shed a little light on what they would like to
accomplish with the project. Being fans of the original
, which saw its fair
share of Game of the Year awards, they explain why the team wanted to
see the title adopt a new style—while remaining true to the
original. “It was important for us to see
Human Revolution
a new IP. We wanted to re-imagine this world.” Dugas goes on to
explain that “when you look at the endings of the other Deus Ex
games, the future is looking pretty grim.”
is set in 2027,
fifteen years before the original; in this time period, ungovernable
technological advancements and monolithic corporations rule the


In Deus
Ex: Human Revolution
, you
assume the role of Adam Jensen, a security expert and victim of a
savage attack during the opening sequences of the game. Following
this event Jensen becomes the unwilling recipient of cybernetic
augmentation—making him much like the “mechs” of the first
game. Dugas and Anfossi stated that they thoroughly analyzed the
strengths and weaknesses of the first two games while developing
Human Revolution.
The atmosphere, story, characters and RPG elements were sound, but
the action suffered. They went on to explain how in previous titles,
the action was very stat-based and that players were penalized, which
made for a “clumsy combat experience.” Dugas and Anfossi have
confirmed that the shooting in
will be much
more streamlined and more forgiving. The trade-off is that players
will need to adapt to their surroundings more by choosing their
weapon layout carefully, using cover effectively, and planning their
attacks by prioritizing targets. The result is a stealth-action game
that is more sleek and muscular, but which still stays true to the


game can be played a few different ways: stealth, non-lethal, and
aggressive. Dugas claims that “you can play the entire game without
killing anyone, save for the boss fights …It makes for a more
challenging experience, but it’s very rewarding.” Anfossi added
that they want players to “create a personalized version of Jensen
and decide his approach.” However you decide to play, the decisions
you make will be monitored and will reflect which consequences you
must face. Dugas states that he is most exited for players to absorb
the world of
which he explains reads like a graphic novel—one that players will
not want to put down. “We want it to be perfect,” added Anfossi.
Both team members also confirmed that the previous titles would not
need to be played in order to accurately draw from the new title.
“The new fans won’t feel left behind; this game stands on its
own.” At the same time, older fans will be able to make the
connections once they analyze the game and may benefit from having
past experience in the franchise.

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