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Splinter Cell: Blacklist Gets a New, Elite Difficulty

Fresh off of its delay into August, Splinter Cell: Blacklist developers Ubisoft revealed today a new, more intense difficulty mode. “Perfectionist mode” promises to make for the most intense and challenging Splinter Cell yet. What exactly does it do differently compared to other difficulties? For starters, enemies will automatically deny your melee attacks from the front. Sam Fisher’s goggles won’t see between walls, making infiltration much more challenging. Finally, and probably the most shocking addition here, mark and execute is completly disabled in this mode. While to me, the mark and execute feature was the shining example of what I loved about Splinter Cell: Conviction, it also made that the easiest Splinter Cell game in the franchise.


l of this I find extremely intriguing, especially considering that the game is still plauged with the fact that Michael Ironside is not returning as the voice of Sam Fisher. Another extremely intriguing addition would be the “Paladin,” which is Sam’s aerial base of operations. Here Sam is able to walk around and talk to crew members, train, and set up the next mission. Everything about this sounds very familar, an almost “Mass Effect” Normandy-like experience, something completely new to the franchise. All of this sounds extremely interesting, and Splinter Cell: Blacklist could be shaping up to be one of the last great games of this console generation.

Splinter Cell: Blacklist will be released on August 20, 2013 for the Xbox 360, Playstation 3, and PC.

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