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Late tonight, Shigeru Miyamoto took to Nintendo’s Facebook pages worldwide and delivered a not-so-positive announcement: Star Fox Zero’s release has been pushed from November 20th to Q1 2016:
“I made a big decision last week.
We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry.
Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.”
Star Fox Zero, which is co-developed by Platinum Games and Nintendo, was one of Nintendo’s biggest Q4 2015 releases, especially when they delayed Zelda to 2016. The game really focuses on the GamePad for a first-person view while offering a cinematic third-person view on the TV. It controls unlike any game in the series, with motion control for aiming, trigger shooting and transforming Arwings.
Without Star Fox, they will focus more on their other retail releases this year: Yoshi’s Wooly World, Xenoblade Chronicles X, Devil’s Third, Animal Crossing: amiibo Festival, Mario Tennis: Ultra Smash and the recently released Super Mario Maker.