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Duke Nukem Forever a Success According to Take Two

So, if you bought Duke Nukem Forever...well, we're sorry. I think everyone wanted the game to be good for nostalgia sake, but we have to frankly say the game sucked (take that childhood!). However, that didn't stop Take-Two from being happy about the game. According to Strauss Zelnick, Take-Two's CEO,  "Despite its disappointing reviews, Duke Nukem Forever was profitable for Take-Two," A sign that sure shows that a game is good. All sarcasm aside it would easy to let that off if not for one comment. That being, "With sales data, It seems like *customers* love Duke," 




Take-Two really needs to turn off their spin machine, and realize they made a bad game. The game has some huge issues which include and are not limited to, bad level design, bad loading times, slow render times, and not being all that funny. To it's credit it is playable. While I'm sure I speak for many when I say I loved Duke when I was a kid, but now that I'm grown up that love is not so much there. It's like a bad marriage, where after all these years you can't find that spark that you fell in love with so long ago.  

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