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Many Gamecube owners will vigorously insist that Eternal
Darkness was not a failed game. True, it was critical hit and is
regarded as one of the best games for Nintendo’s Cube, but despite being a
darling of artsy horror fans, Eternal Darkness sold miserably.
Back in 2002, mature horror games like Resident Evil:
Code Veronica and Silent Hill 2 had sold in stacks for the Playstation 2. Eternal Darkness, by Silicon Knights had similar visual design to
those franchises, and even used similar controls and combat. Yet it told a far better story than
anything seen in the survival horror before. More intelligent than Resident Evil, and more coherent than Silent Hill, it would have been a smash hit if it came out for
Playstation 2 or Xbox.
Unfortunately, Eternal Darkness had the misfortune to come out for the Nintendo
Gamecube. While this offered
substantially more graphical power than the PS2, Nintendo’s little purple box
didn’t offer a receptive audience for scary games like Eternal
Darkness, especially when they didn’t have
a recognizable franchise name like Resident Evil attached to them. The game didn’t have a chance, commercially.
All the more a shame because it was absolutely
groundbreaking in concept, and had a very skilled execution. Last year’s indie hit Amnesia: The
Dark Descent was praised for the use of
“Insanity Effects” which caused the players to see the game through a distorted
view when the character began to loose his sanity, but that sort of gameplay
mechanic was first introduced in Eternal Darkness nine years ago.
Telling the story of 12 playable characters in different
historical periods, Eternal Darkness pit
the player against Lovecraftian horrors that Man was not meant to know. Each encounter with these monstrous
things from beyond our dimension would slowly drive the characters crazy, but
the Player would be forced to share that sense of madness thanks to cruel
tricks that the Developer pulled.
It would start with creepy sound effects and the camera
angles going askew, or graphics changing color, but eventually the designers
would put up phony cut scenes depicting the character’s abrupt death, or even
load screens that appeared to be deleting save files. Players had to do a good
job of controlling the Insanity Meter, just for their own mental health!
These effects weren’t a gimmick; the game had an excellent
story, and clever level design that required the Player to master arcane runes in
order to solve puzzles and gain the edge in combat against their enemies.
No slouch in the graphics department for its time, a HD
remake would certainly have cosmetic benefits, but it would also provide the
opportunity to restore content cut from the final release. Created during 2001 it was originally
to include levels set in the Middle East.
Due to the political climate in late 2001 this material was removed. Now, a decade later these extra levels
could be included again.
While widescreen support and high-resolution textures are
always nice, the true joy would simply be the availability to a wider
audience. Eternal Darkness is good enough to justify buying a used Gamecube
just to play it, and it certainly would be worth a twenty-dollar download from
Xbox Live, PSN or Steam. While
there’s no immediate plan to do a remake, or even a sequel, the developers
Silicon Knights are currently hard at work on the upcoming X-Men Destiny, and
perhaps there will be a touch of the same magic in that game.