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With GDC 2011 in full swing Karl Decker, Senior Designer at Sucker Punch productions, has revealed some exiting and rather surprising new details on their upcoming sequel Infamous 2. Decker has stated that the game is in the final stages of development and that the title's core storyline will be supplemented by user-generated content. Players will be able to create, play and share custom missions right from the start of Infamous 2. The tools will be accessible in real time while playing through the open-world structure of the game. This innovative new feature only requires a PlayStation Network account and internet connectivity for sharing.
While no in-depth information on this new content, this announcement may come as a surprise to many following the game's progress. It is speculated that the user-generated content will be regulated by an online service, similar to what Media Molecule has arranged for Little Big Planet, and that players will be able to rate and review custom missions in the I2 community. Karl Decker has also explained how this content can be easily switched on and off in order to alleviate any interference it may have with the game's main storyline. So, if you would rather design and play your own experience in Infamous 2 then the option will be there. The scale and depth of the customization is to be announced, but from Decker's perspective it should be quite the treat. The game is due out in North America on June 7th.
For more information, please visit www.infamousthegame.com