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Movie Supervillainy for Dummies

Welcome to Movie Supervillainy for Dummies, your step-by-step guide to unadulterated evil. Thinking off tossing away that death ray? Well fear not! During the course of this handy manual, you will learn how to go from hilarious to nefarious in no time at all!


Section 1: Name

Your name is your identity and your identity your name, so start off strong with a title that strikes fear as much as it does contemplation for its cleverness.

The more menacing the better

Avoid double entedres and lame variations of other superhero/villain names. There are good reasons why Bushmaster, Hypo-Hustler anamepicnd Polka-Dot Man never made it to the big leagues. Only when Penguins and Robins strike fear into the hearts of many are they to be suitable names for masked crusaders (animals with teeth and/or claws are recommended).

Alliteration and rhyming are your friends

Lex Luthor and the late Dr. Octopus PHD rose to the ranks due to a catchy moniker.


“The”, “Mr.” “Mrs.”, “Amazing” and “Awesome” in your name. An evil villain is a classy villain; nobody likes a braggart.



Section 2: Appearance

Even the most terrifying alter ego can be eclipsed by a bright green question mark suit; visit your local fabric store and look over colour swatches before becoming attached.


Capes. The late “Buddy” (a.k.a. Syndrome) did not heed warnings and was sucked into an airplane engine. In addition, a lack of air flow makes your potential dramatic entrance feeble and embarrassing.


Spandex is not your friend

(nor are pointy nipples on your outfit)

Masks are a must

Your secret identity is your most valuable weapon. Hiding in plain site is only good for white-collar criminals.

Stroking animals is not intimidating

The pioneering villain Ernst Stavro Blofeld, once the chief nemesis of the alcoholic womanizer James Bond, is now sadly a spokesperson for a popular brand of toilet paper. The lesson: never associate yourself with white fluffy felines.



Wise-cracking sidekicks. The classic evil organization “Disney” turned out some of the most malicious villains of its time, but wise-cracking parrots (See Aladdin) only draw away attention from the most important element: you.

Accentuate, don’t hide your horrible disfigurement. Not disfigured? Don’t fret, during your long career as a supervillain you’re bound to suffer horrendous injuries.



Section 3: Oral Presentation

Strike fear into the heart of your enemies with an ominous boisterous articulation of your planned evil-doings. Sometimes the little things can make all the difference; watch your acoustics when giving speeches to a large crowd.


One liners show your playful side

Have you ever danced with the Devil by the pale moonlight?bullhornpic

Avoid voiceovers/narration

Show by doing not by explaining; extortion and kidnapping are worth a thousand words

Speak in a deep voice, but don’t growl

Though the Caped Crusader might have trumped the recent sensation The Joker in Gotham City, the evil community was in stitches at the dark knight’s embarrassing gravelly mutter.

Develop a signature evil laugh

What The Joker didn’t accomplish in an end game he made up for in a menacing giggle. Keep a recording handy for those nasally days.



Section 4: Physical Abilities

Sadly, only 1-in-10 potential evildoers are gifted with powers in today’s society, but don’t fret, because there are two surefire tactics to reach your dreams!



As much as Batman needs his grappling gun, so will you your nefarious contraptions. Thanks to technology, anyone can become super and you know what they say about that: “Once everyone’s super, no one is.” Don’t put your enemies in elaborate contraptions, because while you may “expect” them to die, often the outcome is far less gratifying. Kill first and ask questions later.


Not sold on gadgets? History has taught us a number of nifty ways to juice yourself up, so to speak. Just consult our “Quick Guide to Superpowers” at the end of this session. With any luck, one of, or a lucky combination will skyrocket you to the highest ilk of evil.

Congratulations! You’re almost there! Now that you’ve got your image and powers down it’s on to…


Section 5: The Final “Don’ts” of Villainy


Don’t hesitate to destroy landmarks; make a big enough impression and you will be more famous than the Eiffel Tower ever was.

Don’t become obsessed with your nemesis; diversify -- there are plenty of sticky-sweet do-gooders out there.


Don’t be afraid to kill; be proactive. Start with a vagrant and work your way up to the president.

Don’t forget about funding. Who will pay for that shiny new lair?



You’ve done it! You’re finally a supervillain. Through the course of this lesson, you’ve got your look down and your powers primed. Just remember, never compromise and be sure to check out Megamind in theaters Friday.



Quick Guide to Superpowers

A Alloy (metal) B Birth (at) C Cold (Extreme) D Death E Electricity F Freak (See Accidents) G Genetics H Heat (Extreme) I Insects K Krypton (See Extraterrestrial) L Lucifer M Mutation N Nuclear O Occultism P Poison R Resurrection S Spiders T Toxic Waste U Uranium V Virus W Water X X-Rays Y Youth (Eternal)



*All material contained in Movie Supervillainy for Dummies is copyrighted by Evil Co. and is not to be duplicated for external purposes or personal use without express permission. Evil Co. is a subsidiary of Playeraffinity.com. 


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