• Fixed an exploit where the QB could walk through the defense when the ball is snapped, with a guaranteed a gain of over 50 yards.
• Tuned QB fumbling on scrambles, resolving an issue where the QB would fumble every time if hit past the line of scrimmage.
• Improved deep zone coverage assignments, making it significantly more difficult to be beaten by the deep ball. In particular, deep zones have been improved against Streak routes.
• Tuned QB throwing out of a sack. Previously, it was too easy for a QB to throw the ball while being tackled; this has been toned down to be more accurate.
• Resolved an error with pursuit angles, which resulted in defenders over pursuing the ball carrier every play. The angle was fixed to be slightly more aggressive, creating a more accurate pursuit.
• Tuned the read and react assignment for linebackers, especially outside linebackers, before the handoff. This will make it more difficult to run the ball outside the Tackles.
• Fixed an issue with the CPU ball carrier being stuck in a forward lean animation. Also lowered the frequency of CPU ball carriers leaning.
• Resolved an issue where AI players in man coverage assignment would swerve when covering particular vertical routes, causing them to be beat repeatedly.
• Ball carriers will no longer go into a tightrope assignment when running along the sideline. This was causing the player's speed to decrease to 70%.
• Resolved an issue that was causing tackles to not matchup in online games, potentially causing a crash in online games.
• Footsliding will no longer occur when the ball carrier has the ball in their left hand.
• Tuned CPU screen passes so they will get rid of the ball faster, resulting in less sacks.
• Resolved a crash that occurred if connection is lost before entering a game mode.