Skyrim Patch 1.2 Information
Skyrim performance patch v 1.2 details were released
yesterday, and they include a number of fixes for both the most common and the rarest
bugs in Bethesda’s 5th installment of the Elder Scrolls series.
Among the big fixes are the texture loading issues for the
Xbox 360 version of the game as well as the Playstation 3 bug that would cause
the game to chug as the save file grew.
The Playstation 3 version of the patch is already available in Europe, with
the Xbox 360 and PC versions expected to go live on November 30th.
You’ll find the complete list of bug fixes and updates
below:
- Improved
occasional performance issues resulting from long term play (PlayStation
3)
- Fixed
issue where textures would not properly upgrade when installed to drive
(Xbox 360)
- Fixed
crash on startup when audio is set to sample rate other than 44100Hz (PC)
- Fixed
issue where projectiles did not properly fade away
- Fixed
occasional issue where a guest would arrive to the player’s wedding dead
- Dragon
corpses now clean up properly
- Fixed
rare issue where dragons would not attack
- Fixed
rare NPC sleeping animation bug
- Fixed
rare issue with dead corpses being cleared up prematurely
- Skeleton
Key will now work properly if player has no lock picks in their inventory
- Fixed
rare issue with renaming enchanted weapons and armor
- Fixed
rare issue with dragons not properly giving souls after death
- ESC
button can now be used to exit menus (PC)
- Fixed
occasional mouse sensitivity issues (PC)
- General
functionality fixes related to remapping buttons and controls (PC)