Un-Official Fallout New Vegas Mod
Fallout fans thought we were getting the last of
New Vegas' DLC packs a couple of months ago when the
Gunrunners' Arsenal came out, but this week an unofficial mod made by the game's Project Director, J.E. Sawyer, was released. It's not a patch or a DLC, but rather a mod that adds in some balances that suited Sawyer's own tastes.
It will make the Mojave a more challenging place as XP is reduced and a sterner level cap is introduced. Food and drink will be harder to come by, as will healing. The alignments of numerous NPC's have been altered as well.
![](https://multiplayerblog.mtv.com/wp-content/uploads/2010/08/fallout-new-vegas.jpg)
The mod requires all of the DLC packs to run. It's available now and can be downloaded
here. Here's a rundown of the changes:
* Max level with all DLCs installed is 35.
* XP rate is halved.
* Base player health is quartered and level-gained health is reduced by 25%.
* Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
* Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
* Energy Weapon durability is in the same ballpark as Guns durability.
* Medium Armor has a small amount of DR proportional to its DT.
* Heavy Armor has even more DR proportional to its DT.
* Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.
* Karma/Alignment values adjusted all over.
* H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after).
* Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies.
* Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values).
* Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great.
* The player's Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder.
* All Stimpaks have weight.
* Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in.
* A bunch of fixes I couldn't make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc.