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“What do we perceive as real?”
That is the key question that the folks from Eidos and Io Interactive asked themselves when they sat down to make Kane and Lynch 2: Dog Days. With that integral concept in mind, they set out to create a third-person shooter that was not only responsive and entertaining, but also engrossing and groundbreaking in the way it was “shot” and how it unfolded.
I had a chance to sit down a few weeks ago with Karsten Lund, Kane and Lynch 2’s Game Director, to talk to him about the plot of the game, the multiplayer, and what we could expect in general from Kane and Lynch 2: Dog Days when we see it hit store shelves in August.