- Video Games
- About Us
As we all begin the journey into the icy reaches of
Skyrim, some will want to know what the races are and what they are capable of.
Skyrim promises to allow you to do anything you could possibly imagine at any point. However, this doesn’t mean that one race does not hold an advantage when attempting
certain types of fighting. From the Argonian to the Wood Elf, here is a recap
of the advantages and disadvantages of the races that populate Skyrim:
– Reptilian inhabitants of Black Marsh.
These lizard men of sorts have the natural ability to breathe underwater as
well as a heightened resistance to disease (50% to be exact). Favored
skills include Lock-picking (natural
+10 bonus), Pickpocketing (+5
bonus), Sneak, Light Armor, Alteration,
and Restoration. Histskin is their natural ability, which
grants health regeneration for 60 seconds at 10 times faster than the normal
– They find home in the province of High
Rock and naturally acccel at magic and forces that deal with the
supernatural. Preferred abilities and skills include Conjuration (+10 bonus), Illusion
(+5 bonus), Restoration, Speech, Alchemy, and Alteration. Dragonskin,
the racial spell of choice, allows spell absorption of 50% for a 60 second time
period. Due to their natural abilities they also enjoy 25% magic resistance
against all schools of magic.
– Known as “Dunmer” in their
homeland of Morrorwind, find
themselves at home as warriors and sorcerers alike. Naturally resistant to fire
(50%), they can also create a flame shield that damages nearby foes for 60
seconds. Perfect skills for the Dunmer include Destruction (+10 bonus), Alteration
(+5 bonus), Illusion, Sneak, Light Armor, and Alchemy.
– Also known as “Altmer” find home
on Summerset Isle and are a proud
and oftentimes golden people. Their racial ability is among the best, allowing
regeneration of 25% of their Magicka pool every second for one minute
(they naturally have +50 Magicka as well). Some favored skills include Illusion (+10 bonus), Alteration (+5 bonus), Conjuration, Destruction, Restoration,
– Natives of the cosmopolitan province of Cyrodiil, Imperials are among the best educated and spoken of the
races encountered. They naturally find more gold then other races in most
instances. Voice of the Emperor is
their racial ability and it calms nearby people for 60 seconds. Preferred
skills include Restoration (+10 bonus),
Destruction (+5 bonus), Enchanting, One-handed, Block, and Heavy Armor.
– Travelers from the province of Elsweyr,
their appearance can vary drastically, from Elf-like, to the more Jaguar-esque
form known as Cathay-Raht, and up to the renowned
Senche-Tiger. Khajiit enjoy a new
unarmed claw attack in Skyrim and their racial ability allows them to see
better at night for 60 seconds. Skills they excel at include Sneak (+10 bonus), Lock-picking (+5 bonus), Pickpocket, One-Handed, and Alchemy.
– Here we find the actual natives of the land of Skyrim. They are both aggressive and fearless, as well as excellent
traders and explorers. The have natural abilities with Two-Handed (+10 bonus), One-Handed
(+5 bonus), Block, Smithing, Speech, and Light Armor.
They can also let out a battle cry that sends foes running for 30 seconds as a
natural defense. Being native to the icy tundra that covers a vast majority of
Skyrim also gives way to Nords having natural Cold Resistance (50%).
– These barbarians have found refuge in the Wrothgarian and Dragontail
Mountains. They have courage that stands taller than any other race and can
show unflinching endurance in the face of adversity, excelling at Heavy Armor (+10 bonus), Smithing (+5 bonus), One-Handed, Two-Handed, Block, and Enchanting. When enraged they can enter
into a Berserker Rage that lets them deal double damage while halving the
damage they take for 60 seconds.
– Known as the most naturally gifted of all Warriors found in Tamriel, the proud Redguards hail from Hammerfell. Having a natural poison
resistance (50%) and the racial Adrenaline Rush (which allows Stamina
regeneration 10x faster than normal for 60 seconds) makes them formidable
opponents. One-Handed (+10 bonus), Archery (+5 bonus), Block, Smithing, Destruction,
and Alteration are all skills of
choice for the Redguard.
Wood Elf – Finally we come to the clanfolk of the Valenwood Forests. Known within as the “Bosmer” they are truly home in nature.
Their natural abilities allow them to control an animal companion for 60
seconds, as well as giving 50% resistance to both poison and diseases. Archery (+10 bonus), Sneak (+5 bonus), Lock-picking, Pickpocketing,
Light Armor, and Alchemy make them swift and deadly
As you venture forth into Skyrim, make your racial choices wisely, because with everything that lies in wait, it may just make the
difference between life and death at the hands of one of the many dangers that
we all shall face.
Good luck, Fellow Dragonborn.