Turn off the Lights

Elder Scrolls V: Skyrim Review (360)

It doesn’t take long to reach one of the pivotal moments you’re
sure to experience while playing Skyrim:
that instant when you begin to get an inkling of just how much content
is crammed into the wintry Nord province. 
Within minutes of surviving the harrowing opening sequence, you’ll be
confronted with a vast landscape filled to the brim with intrigue, conflict,
and a seemingly endless cast of characters that all need your assistance.  Whether you’re questing for the Jarl of one
of Skyrim’s nine Holds, picking the lock of an affluent home to steal an item
for the Thieves Guild, or crouching behind an outcropping of rock to evade the
breath of a dragon somewhere in the wilderness, you’ll never find yourself
wanting for things to do.  Even excluding
the game’s main quest and the various faction quests, the amount of tasks you’ll
find yourself faced with is staggering. 

Of course, this has always been true of the Elder Scrolls
series.  Yet Skyrim offers perhaps more
than any other game in the series, rarely wasting an opportunity to provide the
player with incentive to scale every mountain and walk every canyon floor.  Exploration for its own sake also has its own
rewards, leading the player to locations and quests that might’ve otherwise
gone unnoticed.  Inevitably, you’ll find
yourself ignoring the growing number of quests in your journal in order to
avoid being overwhelmed.  The choices you
make will shape not only your character’s destiny, but will also define your
character’s developing abilities. 
Bethesda has done away with the practice of creating or choosing a
class, instead allowing you to advance your skills simply by using them.  If you decide early on in the game to join
the Dark Brotherhood and Thieves Guild, by the time you’ve completed the quests
for those factions you’ll likely have become a standard rogue.  Skills are not divided into categories or
ranks; any one of them can be developed and will contribute to the leveling
process. 


As your character increases in level, you’ll be rewarded
with points to activate Perks.  These are
improvements and additional abilities that can be unlocked from the various
skills.  If you want to craft a suit of
Glass armor, you’ll need to invest some of those points in the Smithing skill.  Likewise, if you want your Fire magic to
cause as much damage as possible, you’ll need to spend a few points in
Destruction.  This method of character
growth certainly works for a game that rewards your character based on how you
play, as it provides a compass to guide you through the endless list of quests
you’ve signed up for.
Generally speaking, the leveling process has been streamlined from previous games.  Instead of allotting points to Strength or Intelligence, you’ll be given
a choice between Health, Stamina, and Magicka. 
The whole process is unobtrusive, while still providing decisions to
make at each stage.

Combat has seen some improvements as well, allowing you to
dual wield weapons and spells.  Any
combination of them can be assigned to the left or right triggers.  Wielding the same spell in both hands will
increase its intensity, while additional benefits can be unlocked through
Perks.  Sword and shield will provide a
sturdy defense, while two blades will inflict more damage.  You’ll need to find a combination that works
for your character, as the frigid landscape is filled with opponents of all
sizes.  Giants roam the tundra with herds
of mammoths, saber cats hide in the mountain passes, packs of wolves converge
from all directions.  Dragons can also be
found, waiting atop a mountain or circling above one of Skyrim’s towns.  They provide a relief from the more mundane
encounters, and offer rewards in the form of dragon souls and loot.  Dragon souls are used to unlock Shouts, the
mystical power possessed by the Dragonborn. 
Each Shout acts as a spell, with effects varying from an inhuman burst
of speed to the ability to become ethereal. 
Rather than draining Magicka, these abilities have a cooldown period.


On a visual level, the land of Skyrim is often impressive,
providing a beautifully detailed backdrop of waterfalls, towering mountains,
frostbitten ruins, and alpine forests. 
Each town has its own theme, and its own mysteries to unravel.  As you scale mountains and the elevation
increases, the air becomes crowded with falling snow and gales of wind send ice
crystals scattering.   Dungeons, accused
of being a bit too formulaic in Oblivion, are often tied into the story and varied
enough that it won’t become a chore to slog through them.  Items and equipment, fully viewable in the
inventory menu, are well crafted and often visually striking.  The interface continues the minimalist theme
that Bethesda applied to some areas of the game, proving simple to
navigate.  Any item or ability can be
added to the Favorites menu, which can be invoked at any time by pressing up on
the d-pad.  This definitely reduces some
of the tedious back and forth of changing equipment or quaffing potions. 

Skyrim’s soundtrack leaves little to be desired
musically.  The sweeping themes that
sound out as you trek through the world only add to the sense of adventure, and a
few of the tracks are sure to evoke some nostalgia in fans of Morrowind.  Also, the ambient sounds serve their function well,
accompanying the rugged images with sounds of stirring winds, flowing water,
and wolves howling off in the distance. 
The voice acting is quite good in many instances, while on par with
Oblivion in others. 


The sheer amount of content this game offers makes it
difficult to encapsulate within a review. 
There are so many quests and tasks to find in Skyrim’s multitude of
locations that you’ll think twice before talking to every NPC in town.  If you’re in the market for a game that will
absorb your time mercilessly, Skyrim is easily worthy of consideration.  It may very well be the king of such games.   Ultimately, the changes made to the mechanics
work well within the context of the game, making the subtractions seem
justified.  There are some flaws within
the game’s gorgeous presentation on the 360, as shadows tend to flicker and can
be blocky, while lots of action on the screen can put a dent in the
frame rate.  Nonetheless, you’d be hard
pressed to find another game on the 360 with such stunning visuals.  You will likely run into bugs and glitches
here and there, but none catastrophic. 
In many aspects, Skyrim is a superb entry in the series and is the
finest example thus far of Bethesda’s design principles.

Rating
9.0

Liked this article? Try These!

Comments

Meet the Author

User not found.

Follow Us