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Is GT5 Spec 2.0 enough?

After an extremely long development period Gran Turismo 5 launched at
the end of 2010. Although GT5 was underwhelming to say the least,
Polyphony Digital has not given up on it. In fact, they have been
providing steady updates to improve and refine the game. The continued
support is encouraging but it has not been enough. Almost a year has
passed since the game’s launch and details of DLC and a significant
update have only just recently surfaced.

New Kart Track

The stream of updates to GT5 have simply addressed some of the issues
many have had with the game at launch. With Spec 2.0, some issues with
the user interface will be addressed, the physics and AI improved, and some new car models are on the way. The Spec 2.0 update hit PSN on October 11th, the same day that Forza Motorsports 4 launches. Coincidence? I think not. So obviously Polyphony Digital is trying to
steal some of Forza’s thunder as the 4th installment of the series hits store

RedBull x2010

racing gear

Think about this: since Gran Turismo 4 dropped on February 22, 2005,
Turn 10 has released 3 Forza games and now the fouth
installment in the Forza series is upon us. I think this
scenario perfectly demonstrates the dichotomy between these two
development houses. Polyphony Digital takes a great deal of time in developing each
game in the series. They go over the cars with painstaking detail in
order to replicate them as authentically as possible. The driving force
behind GT’s success has always been its amazing physics engine. In
GT5, the physics don’t disappoint. It’s the rest of the game
that lets it down. GT5 is an amazing simulator, but as a game it doesn’t
fare as well. With Turn 10 and Forza Motorsports 4, the presentation
and utilization of the Top Gear branding have been impressive to say the least. The
detailed models hold up pretty well to the premium models in GT5 as they are shown off in the virtual showroom.

Polyphony Digital has not dropped any hints that GT6 is anywhere close
to being finished, so the improvements coming to fans in Spec 2.0 will have to keep GT5 relevant as Forza Motorsports 4 releases.To help increase
interest, Polyphony is also releasing 3 announced DLC packs (racing car,
racing gear, and tracks). The DLC will be available October 18th. Polyphony Digital cannot stop here though; they need to continue
supporting GT5 with downloadable content. Only time will tell if these
new updates can bring back popular interest in GT5, which has been
waning. One thing is for sure though, continued free updates and
quality content will maintain the pedigree of the Gran Turismo brand,
but Polyphony Digital will have to look at bringing a new hook to the
series in GT6.


The current formula has definitely become stale. The single player
racing gear dlccomponent of GT5 feels more like a chore than a joy as you grind through
the game. It becomes a tedious process of winning mostly
races to gain money for another car and/or upgrades. I would really
like to see Polyphony Digital develop a mo
re engaging and fulfilling
single player experience where it becomes the simulation of a racing
career as you advance and grow your reputation as a professional race
car driver. Advancing through licensed or fantasy racing series as you
gain experience would breath some new life into the GT franchise and add
an interesting new wrinkle to the single player game play.

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