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Young Justice – Denial

The first six episodes of this season served to introduce
the members of the team, their enemies, and mentors.  Every story performed some important function in terms of
establishing the foundations of the series.  Eventually every superhero show will have to get down to the
business of the team’s everyday war on evil and, unfortunately, this means that
most shows will end up doing a few filler episodes where nothing tremendous
happens.  Such was the case with
this week’s episode of Young Justice: Denial.

This week, the team is trying to help Doctor Fate, or rather
the Doctor’s alter ego of Kent Nelson. 
One thing I like about the show is that they bring in new characters
from the DC Universe in every episode, and this time around we get good look at
the often-neglected world of the supernatural as it exists in the DC
Universe.  Too often super-hero
shows focus on aliens, robots and mutants, while forgetting about the many evil
wizards who are up to no good. 
Mixing the supernatural with sci-fi requires the audience to have a
strong suspension of disbelief, but it’s required to enjoy work set in the DC
Universe.
 

This is why Kid Flash’s skepticism seems out of place in
this episode.  He lives in a world
where magic is real.  In previous
episodes, he’s been face to face with Zatarro, Wonder Woman and Captain Marvel;
all of whom have magical powers. 
He isn’t denying the work of a televangelist faith healer (Or a gypsy
séance), he’s denying what’s right in front of him.  The writers try to pass this off as him promoting Arthur C.
Clarke’s notion that “Any sufficiently advanced technology is indistinguishable
from magic”, but it just makes Kid Flash come across as the guy who’s always
suspicious of whatever new thing is introduced in each episode (Remember his
immediate hostility towards Artemis last week). 

I share Kid Flash’s skepticism and mistrust, and I’m a
little suspicious of some of the design choices on the show.  Specifically how some settings and
objects seem a little too “Toyetic”, meaning that they’d be readily adapted
into a toy or video game.  As soon
as I saw Superboy and Aqualad fighting on the holographic battle disk, I
immediately thought “That will be turned into a video game”.  As of this writing, it hasn’t happened
yet, but keep on the lookout for Young Justice Holo-Area Battle on your XBox in the future.

Another major problem with this episode is the fact that
Doctor Fate saves the day.  None of
the characters who actually star in the show defeat the villain.  One might argue that Wally heroically
overcomes his doubts in the climax, but the episode still ends up with the
whole team being walloped, and Wally just observing a more powerful hero stomp
the bad guys.  During this big
climactic fight, we’re led to believe that some sort of mighty battle occurred
between the rest of the team and Abra Kadabra, but we don’t get to see this
actually happening.  This makes our
heroes seem very ineffectual, and it deprived the audience of what could have
been a great action sequence. 
Again, it’s only through Doctor Fate’s intervention that Superboy is
able to bring down Abra Kadabra at all.

I will give this episode credit for taking a huge step in
declaring that Young Justice is a show
for older viewers; it has a character die on screen.  Granted, it isn’t a violent death, or a gruesome one, but
you won’t see that happen with the Superhero Squad, or The Avengers, so if nothing else, this episode earns its keep
for tackling mature subject matter. 
This alone, however, doesn’t make up for Denial’s numerous flaws.

Read our review of the next episode Downtime

Rating
7.4

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