With sequels, it’s easy to get a feel of what to expect – more of what its predecessor offered, while improving on aspects that didn’t pan out the way as the developers intended. This is usually, if not always, the case. With Super Mario Galaxy 2, you won’t know what hit you. It’s a freight train of surprise, a paroxysm of ingenuity, an endless stream of balls-out craziness. There probably won’t be a better game this year. Super Mario Galaxy 2 is really frickin’ amazing.
It starts ever so predictably. Peach is kidnapped, Bowser’s going to break the universe and Mario’s going to stop all this nonsense with starship that reflects the exact size and dimensions of his ego. The lack of effort gone into the narrative is laughable and it seems like Nintendo was aware of how they tried even less with weaving any kind of yarn, because a lot of the dialogue in the text reflects a kind of humor that just screams “We don’t care. Shut your face and play our damn game instead.”