The power of choice – it seems like that’s been one of the biggest selling points for really any game these days. Choices in how you can kill a guy, choices you in how you can go about a level. Those are easy, but what about choices that shift a narrative, change up relationship dynamics between NPCs and affect the world around you in a tangible, convincing way? Harder. Whatever it may be, may it be time constraints, the increased costs of developing a video game, or whatever, when a developer promises choices and consequences these days, they rarely ever consist of nothing more than either a “Hey, this isslightly different now.” or a slap on the wrist for choosing the ass-jock dialogue option.
This is where Alpha Protocol is different and where Obsidian absolutely succeeds in.