Turn off the Lights
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Top 10 Events to Look Forward to at E3
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Every Mass Effect Comic Ranked
June 1, 2017 | Comic Features
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Another One: Call of Duty: WWII
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Marvel vs. Capcom Infinite Slated for September 19th
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Yooka-Laylee (PS4) Review
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Video Games

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Bioshock 2

When a game is surrounded by so much hype, there is always the possibility that the high you think you will have ends up falling short. That disappointment is part of the reason why I’m only getting to this article now. It’s not to say that Bioshock 2 is a bad game. It just wasn’t what I was expecting on my return to Rapture.

Bioshock 2 sees a brand new protagonist familiar to the confines of the intended utopia beneath the sea. Simply known as “Subject: Delta”, you play as an early prototype of the famed Big Daddies from the first Bioshock who is “killed” in the final days leading up to Rapture’s fall. Your carcass is left to rot in the middle of the streets of Rapture where you remain undisturbed for 10 years. Somehow, someway, you are brought back to life and are now forced to wander around Rapture searching not only for your lost memories, but also for the original Little Sister you were sworn to protect.

The first thing you will notice is that the graphics are still just as sharp as they were in the first Bioshock. There are moments where you will jump at your own shadow, literally, as the lighting effects cast eerie outlines of your own form against walls and floors. It sometimes takes you a second to remember, that Big Daddy shadow, a figure ingrained into your memory as an enemy, is actually your own, which only adds to the creepy atmosphere of the dilapidated Rapture.

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Red Steel 2

Going into Red Steel 2, I was excited. I had never played the first one so I don’t have anything to base it on but the look and combat all seemed very intriguing. After booting it up, I was very pleased. The opening sequences were very great, albeit hampered by terrible load times. The load times happen by your character just staring at a door, waiting for it to open. It breaks the immersion quickly and makes you want to yell at your TV screen.

Combat was one of the most stand-out things at last year’s Nintendo E3 Press Conference. It looked fluid and beautiful. For the most part, the game lives up to that. But there’s times when I found myself just shaking my arm furiously trying to swing the sword to no avail. And having to swing harder to do a more powerful attack seemed like a bad idea. It’s not that it’s necessarily broken or anything, it’s just that the combat is so hectic and crazy, there’ s no time to stop and try and throw your arm back even further to do a harder attack.

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3DS Price, Release Date Revealed on September 29th

Apparently the new way the video game industry reveals information to the public is with countdowns, which, in Hideo Kojima & Nintendo’s case, lead to even more countdowns. On September 29th, Nintendo will reveal the price and release date of the 3DS in Japan. Unfortunately for everyone else we only have previous information to go on. America had been given a vague area of “next year,” (which was later corrected by Nintendo) and Europe will receive it by March 31st of 2011 at the latest.

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