Majin and the Forsaken Kingdom is a game of odd contrasts. On the one  hand, I admired its beautiful art style, its emphasis on cooperation,  and its solid gameplay. On the other hand, poor graphics, awful  voiceovers, and corny dialogue mar the experience. This is a game that  certainly has its quirks. Look past the blemishes, though, and you will  find a fairly interesting action/puzzle game in the vein of Ico or  Enslaved. Cooperating with an AI-driven partner may not be the most  original concept nowadays, especially with The Last Guardian gathering  plenty of post-E3 buzz, but if you are intrigued by Majin’s world, or if  you find yourself unable to wait for Team Ico’s next project, you would  do well to give this game a shot.
 In Majin, you will step into the shoes of thief-with-a-heart-of-gold  Tepeu. Fearful for the future of his land after an army of dark, gooey  demons begin to attack, Tepeu ventures out into forests in search of the  mythical Majin. It is said that the Majin possesses magical powers  capable of vanquishing the dark hoards. Almost immediately upon starting  up a new game, Tepeu finds the Majin imprisoned in an elaborate series  of caverns. He frees the creature, and together they set out to escape  the Majin’s prison and save the world. It quickly becomes apparent that  years of inactivity have weakened the Majin greatly, and thus he can  only access a fraction of his powers at the outset of the game. These  powers include superhuman strength and fire breath. Over the course of  the game, the Majin will grow stronger and stronger, gaining new  abilities that will prove useful in combat and puzzle solving. The  change in the Majin’s power level will be given physical representation  by the amount of plant life growing on his back. As he gains more  strength, more plants and crystals will grow out of the Majin’s back,  giving a nice physical representation to his growth and giving you the  feeling that you are really making progress through the game.