The cliché of an amnesiac protagonist has long been a staple of bad video game writing. Plenty of games start out with the player awakening in an unknown place, with no name, no idea how he arrived there; the goal being to walk down the only available hallway and explore. It’s a cheap way to tell the player “There’s no story, just run down the hall and kill everything”. However, Frictional Games has taken this outdated idea, and built a brilliant story-based, intellectual game around it with Amnesia: The Dark Descent.
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